By ยท

About Shubhra

Hello, I'm Shubhra Sarker, and I am proud to call myself a passionate game programmer with a deep interest in the realms of Unity3D and GoDot. Over the course of my career spanning more than seven years, I've honed my expertise in developing captivating games and AR/VR applications, incorporating advanced AI, deep learning, and computer vision technologies.

I am the founder of Polymuse, where I strive to revolutionize the way furniture brands engage with their customers by integrating cutting-edge 3D, AR, and AI solutions. Simultaneously, I work as an AI Software Engineer at Electronic Arts, where I am involved in the intricate development of NPC behavior for an open-world multiplayer game.

My academic background features a solid grounding in interactive arts and technology, having completed a Master of Science at Simon Fraser University. Additionally, I hold a Bachelor of Science degree in computer science from Khulna University.

Through my journey, I've played various roles, including teaching game programming to young minds, leading projects, developing complex UI systems, and attending numerous hackathons, where I'm fortunate to have been recognized for my innovative work.

Ultimately, my passion lies in pushing the boundaries of what's possible in game development, AR, and VR. I find immense joy in designing solutions that blend art and technology, creating immersive experiences that captivate users' imaginations. Whether you're here to collaborate on a project or explore potential opportunities, I am excited to share my skills and insights with you.