Shubhra Sarker
Founder polymuse.tech | Teaching XR @ JoystickLab| Organizer GDG Vancouver
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About Shubhra
Hello, I'm Shubhra Sarker, and I am proud to call myself a passionate game programmer with a deep interest in the realms of Unity3D and GoDot. Over the course of my career spanning more than seven years, I've honed my expertise in developing captivating games and AR/VR applications, incorporating advanced AI, deep learning, and computer vision technologies.
I am the founder of Polymuse, where I strive to revolutionize the way furniture brands engage with their customers by integrating cutting-edge 3D, AR, and AI solutions. Simultaneously, I work as an AI Software Engineer at Electronic Arts, where I am involved in the intricate development of NPC behavior for an open-world multiplayer game.
My academic background features a solid grounding in interactive arts and technology, having completed a Master of Science at Simon Fraser University. Additionally, I hold a Bachelor of Science degree in computer science from Khulna University.
Through my journey, I've played various roles, including teaching game programming to young minds, leading projects, developing complex UI systems, and attending numerous hackathons, where I'm fortunate to have been recognized for my innovative work.
Ultimately, my passion lies in pushing the boundaries of what's possible in game development, AR, and VR. I find immense joy in designing solutions that blend art and technology, creating immersive experiences that captivate users' imaginations. Whether you're here to collaborate on a project or explore potential opportunities, I am excited to share my skills and insights with you.
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Coffee Chat with Shubhra
Hello and welcome to my page! I'm Shubhra Sarker, a passionate game programmer with extensive experience in Unity3D, AR/VR applications, and AI integrations. Let's connect over a free, laid-back 30-minute virtual coffee chat. Join me to explore the world of game programming, share insights on AI advancements, or chat about the latest in AR/VR trends. No sales talkājust a mutual exchange of ideas and experiences. I look forward to an engaging conversation, so feel free to schedule your session now!
1:1 AI Game Development
With extensive experience spanning over 7 years in Unity3D, Godot, and C++, Shubhra Sarker has a demonstrated track record as an AI Software Engineer at EA. Clients can expect insights into game programming, including NPC, AI behaviors, and gameplay mechanics. Attendees will receive tailored advice on optimizing AI for 2D and 3D games, leveraging Shubhra's expertise in physics implementation, dynamic difficulty adjustment, and multiplayer game programming. Perfect for developers seeking to enhance their AI systems.
Blog
Navigating the Emerging World of XR and AI in Game Development
The future of game development is bright, dynamic, and full of potential, and as someone at the forefront of this transformation, I am thrilled to share insights on the emerging trends within the industry. My journey through various roles, from a passionate game programmer to the founder of Polymuse, has offered an encompassing perspective on the swift changes we are witnessing today.
Understanding the Role of XR in Game Development Today:
Ever since I began working with Unity3D and GoDot, the potential of Extended Reality (XR) captivated my imagination. XR includes Virtual Reality (VR) and Augmented Reality (AR), which deliver immersive experiences beyond the realm of traditional gaming. From educating kids with tangible AR applications to collaborating with designers for open-world gameplay, my path has highlighted XR's enormous impact in creating engaging narratives. Developers today are challenged and excited to weave XR's immersive technologies into compelling storylines, allowing players to explore new dimensions. This evolution goes beyond gaming; it is revolutionizing training simulations, user engagement in marketing, and more.
Harnessing Artificial Intelligence to Empower NPCs:
In my current position as an AI Software Engineer at Electronic Arts, one of my critical responsibilities involves building non-player character (NPC) behaviors in C++ within open-world multiplayer environments. AI is not just an add-on; it is the backbone of believable, responsive game worlds. To bring lifelike qualities to NPCs, game developers lean on advances in deep learning and computer vision. These technologies familiarize players with characters exhibiting realistic reactions, emotions, and interactions. AI transforms the gaming landscape by focusing on player engagement through intuitive character feedback, creating a refined experience that continuously adapts to player actions.
The Intersection of Gaming and Education:
Interestingly, my experience in developing early childhood educational content has shown the untapped power of gaming in education. The fusion of tangible computing and augmented reality paves the way for a new age of experiential learning. Leveraging my background in designing T-AR enabling technologies, I've witnessed firsthand how visual-marker based and machine-learning techniques can be integrated into mobile apps, converting traditional learning into an interactive activity that's appealing to young minds. By diving into the intersection of gaming and education, developers can create platforms that are effective, entertaining, and pedagogical.
In closing, whether you're a budding developer, an industry veteran, or an educator eager to maximize digital learning tools, I invite you to explore the limitless potential of game development innovation with me. Curious about how these trends could shape your next project? Feel free to connect with me to explore insights or collaboration opportunities as we step into a future that embraces technology's power to transform our experiences.